文部科学大臣認定「産業数学の先進的・基礎的共同研究拠点」九州大学マス・フォア・インダストリ研究所

Establishing Educational Methodologies Using xR Technologies and Advancing Education DX|2025c002

CATEGORY:Events

TAG: Anytime Short-term 

Overview

  • How to hold:Online via Zoom Meeting
  • Main language: Japanese
  • Type/Category: Openings at any time-Workshop (Ⅱ)
  • Title of Research Project:Establishing Educational Methodologies Using xR Technologies and Advancing Education DX
  • Principal Investigator: Takashi NAKAZAWA (EMI, Kanazawa University / Assosicate Professor)
  • Research Period: October 3, 2025.
  • Open to the Public: October 3, 2025.
  • Details of the Research Plan: https://joint2.imi.kyushu-u.ac.jp/en_research_chooses/view/2025c002

Program

October 3, 2025.

13:00-13:30

Norifumi Kawabata (Emerging Media Initiative, Kanazawa University)

A Study on Promoting DX from an Information Science Field — from Cross Reality to Biological Signal Processing and Large-Scale Parallel Computing Architecture –

Abstract:Digital transformation (DX) technologies are increasingly essential not only for universities but for society as a whole. Among these, data compression, signal processing, and system acceleration related to multimedia and information systems represent critical challenges. In this presentation, I will introduce research on promoting DX from an information science perspective, which I have pursued at Emerging Media Initiative, Kanazawa University. This research will be presented around three key themes: “Cross Reality,” “Biological Signal Processing,” and “Large-Scale Parallel Computing Architecture.”

13:30-14:30

Kensuke Yasufuku (D3 Center, The University of Osaka)

Trends in Architectural and Urban DX Utilizing Digital Twin and Metaverse

14:40-15:10

Megumi Futatsugi(Kanazawa university College of Transdisciplinary Sciences for Innovation)

Three Cases of Educational DX Practices ― Toward a Student-Driven STEAM Education Model

This presentation introduces three case studies implemented with support from the Emerging Media Initiative of Kanazawa University (Information and Media Center).The first is a 3D virtual microcontroller simulator that enables beginners to safely experience wiring and code editing.The second is a short-term 3D development course using Unity and the IoT cloud, focusing on motivation formation and analyzed through the KJ method and AI-KJ method.The third is a virtual campus project created by students, which contributed to digital skill development and educational value.What these cases share is that student-centered development frameworks form the core of learning.These results suggest that such frameworks promote creative trial-and-error and interdisciplinary learning and indicate new directions for STEAM education.

15:10-16:10

Yuki Uranishi (D3 Center, the University of Osaka)

Education DX in the University of Osaka

Registration

Advance registration is required. 
Free participation fee.
(Registration also requires Organizing Committee members and speakers.)
Registration may be closed when the number of participants reaches the maximum.

\Please go to the following link for registration./